In the space of 2 months I've gone from never having heard of Baamboozle to not being able to teach without it! Danny A. We had a teacher's get-together the other day and all agreed that Bamboozle has been one of our favourites during lockdown teaching. Katie Pain. Ronni D. I discovered Baamboozle several years ago and have been using it regularly ever since.
In almost a decade of teaching, I have found it to be one of the most convenient, engaging and user-friendly tools to create effective review games, and my students all love it! Niall R. Amazing platform! My trainees have fun and love when we play in the class! Victor Estrada. Thank you so much for creating something so useful and fun. Reuben B. Baamboozle is an amazing website for teachers who want to inspire children to study with interest. Maria Khvostyk. Classroom games are activities teachers conduct to supplement academic assignments or encourage students to practice new skills.
Depending on your preferences and the needs of your students, you can play classroom games using technical equipment, physical exercise or an art-based medium.
Some teachers use classroom games to encourage teamwork and provide opportunities for personal development. Here are some benefits of using classroom games in your lesson plans:.
Encourages creative expression: Many classroom games involve an artistic component, giving students the opportunity to develop their own original ideas and express themselves creatively. Allows varied learning styles: You can use classroom games to incorporate different learning styles into your curriculum.
For instance, some students learn skills more effectively by participating in an activity rather than reading or writing text. Helps students adjust to school: Games can become a strategy for helping students adapt after they spend time away from the classroom. Creates a welcoming environment: You can use games to bond with your students, create classroom guidelines and promote a welcoming atmosphere for learning new skills.
In the game of charades, students can study vocabulary words and learn public speaking skills by doing physical exercise. One student performs actions or movements associated with a word while their classmates guess it out loud.
The person who guesses the correct option receives the next word to perform. For instance, if the word is "debate," then a student might simulate an exchange with another person. The instructor can add a teamwork element by dividing the class into groups and directing them to only guess the words for other members of their team.
This game can help students study lesson content and quickly analyze information, and it may be useful for reviewing test material. The instructor draws two circles on a board or projector screen and labels one "Yes" and the other "No.
The first student who taps the circle with the correct answer wins the round for their team. You can use this game to teach deductive reasoning skills between academic lessons. The instructor writes a word on the board and selects one student to be the investigator, who leaves the room while you select another to be the secret leader. This student coordinates the others in an action like clapping or chanting words, which they change every 30 seconds.
When the investigator returns to the room, their task is to determine who the secret leader is. In this contest, students can learn teamwork and practice problem solving. Separate students into groups and give them plastic cups, a rubber band and string. The students tie pieces of string to the rubber band, one for each team member, then wrap the rubber band around the first cup.
Their goal is to figure out a way to lift the cups using the strings as a team and stack them in a specific shape, like a pyramid. During this timed game, students can practice their concentration and communication skills while studying lesson material. The instructor provides several terms or names on small pieces of paper and assigns a certain amount of points to each one.
Working in teams, one student picks a word and gives their teammates clues without saying it. Their goal is to identify as many words as they can, and the team who has the most after 60 seconds wins the round. In this contest, students can learn teamwork and review lesson content by earning points. The instructor writes questions or mathematical equations on an index card and assigns points on the other side of the index card based on content difficulty. Then, they separate the cards into categories and place them on a screen or board for teams to select and attempt to answer.
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