Call of Duty: Black Ops literally comes to life and looks incredible. It means games are now more realistic. For example, in action games explosions actually have depth to them and placement while in racing games the extra depth gives you a much better sense of speed.
Most new 3D-ready PC titles are now being properly designed from the ground up to work with new 3D displays, unlike many titles in the past, which had been given a quick and often unsatisfactory 'conversion' from 2D to 3D post-release. The Special Edition means Skyrim handles ridiculous mod loads without instability, and I can alt-tab as much as I want without it crashing.
It's better than ever. I'll be tired of Skyrim when I'm tired of life. Mollie: Skyrim is one of those games that's been there for me through a ton of high and low points in my life. Will I ever branch out and play anything other than a stealthy archer? Hell no, but I will spend hours exploring the same old dinky caves and loading up my house with an unnecessary number of stolen books. Mollie: I've played my fair share of fighting games over the years, but few have kept me coming back in the way Tekken 7 does.
Every hit, block and sidestep feels so intensely satisfying to me. Couple that with a banging soundtrack, cinematic ultimate moves and a heart-pounding dramatic slow-mo cam, and every match feels like a full-blown theatrical performance. Though I still lament the lack of Christie Monteiro in the game, the roster is solid.
Tekken 7 is easily the best 3D fighter out there right now, and my favourite fighting game in recent memory. Also Yoshimitsu is an alien, I guess?
Euro Truck Sim can take a breather. This son of a gun's packing Texas and Idaho, on the way to pick up Wyoming. You ever drive through through 'em?
Vast, empty spaces. Buttes and scrub. Flimsy barbwire between state, federal, and private land. A couple mountain ranges in the western halves, Idaho panhandle too. Feeling that small centers a person. Kanye West lives in Wyoming. A recent multiplayer update means you can drive by Kayne's yard with a friend. Nothing eases the weight of a heavy load, on the truck and the soul, like a convoy. Steady breath, eyes ahead. We'll get to where we're going. Andy K: ATS is great.
But my heart belongs to Euro Truck Simulator 2. The larger map has a lot more variety, from the mountains of Norway to the vineyards of France, making for much more exciting road trips. Fraser: Cities: Skylines continues its reign, with few urban city builders appearing to steal its crown. It remains undefeated in part because of the dearth of competition, but the many DLC additions and huge list of mods have ensured that even after five years it still has plenty to offer would-be mayors.
There's even an expansion exclusively dedicated to parks. And it turns out that flooding cities with poo doesn't get old. Sorry, citizens! Phil: The city building genre has had something of a resurgence thanks to games like Frostpunk and Anno offering up a different take on the basic formula. But if you want the best game to actually build a city in, here it is. Katie: I don't think I'll ever get tired of creating vast intertwined city-scapes, ever more intricate intersections, and long-ass roundabouts… so many roundabouts they permeate my dreams.
Help, I'm traffic managing in my sleep. After the on-rails nonsense of the intro, it pretty much sets you free to be the ultimate spy in an amazing sandbox. Rich: Simply one of the best games ever made, a unique take on open world design, and absolutely rammed with things to do.
This feels like the game Metal Gear Solid was always building towards: ignore the nonsense about it being unfinished, and enjoy the finest game Kojima Productions ever made. Phil: It's let down slightly by a handful of missions that force you to fight the Parasite Unit—tedious battles that ignore almost all of the established rules of the game.
The rest of the time, though, MGS 5 drops you onto the map with a handful of gadgets and lets you figure things out for yourself. One of the most satisfying stealth sandboxes you can play. Dave: Was having an absolute blast with MGS5's open world; it felt solid, real, and deliciously brutal. But as soon as it got fully into the bloated, ridiculous exposition it immediately pulled me out of the game world and that has meant I can't face going back ever again. Fraser: Few management games have made me feel like such a monster, but that's what happens when you become a fascist to save a few lives and they freeze to death anyway.
The cold and desperation makes you cold and desperate. Frostpunk is a challenging apocalyptic city builder with plenty of engaging systems, but it's the high stakes and brutal consequences of your decisions that makes it special.
And thanks to the DLC, you can also see what life was like just before the big freeze. Spoiler: it was miserable. Chris: I remember getting absolutely furious when my city was running well, I was keeping everyone warm and fed, and I had enough resources to survive, but my citizens were still miserable because they'd heard some rumor that tanked their morale.
It seemed so unfair that I'd done everything right but people still hated me. But then it's a society simulator, isn't it? No matter what you do, you can't make everyone happy, and a portion of any society is going to be filled with people who simply won't use logic or listen to reason. A relevant lesson! Evan: Is Arma a tedious and complicated sim, or a peerless sandbox-playground for unscripted military antics?
Years into its lifespan, the franchise's contradiction is potent: onboarding someone into the game means handing them a list of mods they 'absolutely' need to get started and a longer list of unusual keybinds double tap left Alt to freely swivel your neck independently of your weapon, duh.
But at the end of that not-so-basic training awaits a serious and often silly game about riding in a helicopter with a dozen of your closest Discord friends, one of whom crashes that helicopter into a tree after failing to correctly engage the auto-hover. Nat: Remember the first time you took a sledgehammer to a house in Red Faction Guerrilla?
Teardown is that, but pushed to its best extreme. A destruction sandbox where breakable buildings aren't just a backdrop to mediocre gunfights, but instead used to prop up an incredible set of heist puzzles.
But oh, that smashing! Teardown may be voxelated, but everything breaks as you'd expect. Wood buckles under pressure. Plaster cracks to reveal underlying brickwork. Fire spreads as volumetric smoke billows through hallways, and a remarkably efficient approach to ray-tracing makes sure it all looks perfectly tactile. In most levels, you're free to explore and destroy the map as you see fit. You'll have a set number of items to rob briefcases, safes, cars , and once you snag one, the timer starts.
Carve an optimal route through the map, grab the goods, and make it out before the cops arrive. Simple, but nerve-wrackingly brilliant. Beyond that, though, Teardown's exploding mod scene has turned the voxel playground into a brand new Garry's Mod. There's a workshop packed to the brim with new maps to smash up, and a wealth of toys ranging from GMod-style physics guns to miniguns akimbo.
Teardown's puzzles are decent fun, but I'll be smashing my way through fan-made maps for a long time yet. A supernatural mystery, Unavowed throws you into an ancient society of magical problem solvers after a possession ruined your life.
It's got big party-based RPG vibes, evoking BioWare games especially, complete with special origin stories and a branching plot that goes to some surprising places.
But this is still firmly a 2D point-and-click, where most of your time will be spent solving mysteries and puzzles. And what excellent mysteries and puzzles they are, forcing you to use both magic and your investigative chops to solve.
What lingers, though, are the charming characters and Unavowed's vision of New York—a place simultaneously familiar and utterly alien. Robin: Unavowed feels like a treatise on how the classic style of 2D adventure game can still feel relevant in the modern games industry. Dave: We finally made it, ma! As the finest long-term RPG on any platform, I'd argue it's a bit too far down the list, but there are still many who foolishly see it as some sort of glorified spreadsheet.
Football is obviously central to the game, which does put people off. But FM is a mix of a sporting version of The Sims, marshalling and developing your little computer people to kick a ball about better than other little computer people, and a heart-wrenching RPG about success, failure, heroism, the fragility of youth, lost potential, and the inevitable decay of our own corporeal forms.
Fraser: Finally! I've been trying to get CoH2 in here for years. The RTS sequel is perhaps a controversial choice, and is certainly more divisive than its predecessor, but the first game has had its time in the sun and on this list. There are plenty of reasons to recommend the sequel, too, especially if you're tired of the Western Front.
One of the main reasons I've been fighting for the swap is the fantastic Ardennes Assault expansion, which features a dynamic turn-based campaign—something Relic is taking even further in the upcoming Company of Heroes 3. Dave: Still think the original is better, but that's probably because I got proper obsessed with the Commando units from the Opposing Fronts expandalone.
Cars are cool and hot and Horizon 4 knows it. Play it as a racing simulation or turn on all the assists and play it like Lego Racer. Or just deck out a van with a Dragonball Z livery and drive it off cliff sides, capturing the poetic footage as it tumbles. Nat: Forza lets me tear down my own backyard in the big daft Halo jeep, which makes it the best racing game ever made as far as I'm concerned.
Fraser: I drove around digital Edinburgh with a friend and pointed out all the places I'd thrown up when I was at university. Perfect game. Jacob: With a decent racing wheel, this game makes you feel like you're the world rally champion and F1 drivers champion all at the same time. James: A game that bends the rules of space also exists outside of time. Portal 2 is still one of the funniest games ever made. Even if the portal puzzles get easier to parse with every run, I'm always finding new routes and accidentally developing speedrun strats, buoyed by good humor, great performances, and excellent tunes throughout.
If you've yet to play the co-op campaign, do it now. Spec out incredibly complex solutions to simple problems, together. Harry: If you like jokes, games, and puzzles, Portal 2 is essential. It's not a looker by today's standards, of course, but it doesn't need to be. Cleverness, invention, and laughs win over graphics any day. Plus, it'll probably run nicely on your Steam Deck. It's outrageous that Portal 2 has puzzles that make you feel so smart while you're solving them and monologues so funny they make you cackle the whole time you're doing it.
True galaxy brain stuff. Phil: Ubisoft's trade-focused city builder has grown into something remarkable. Over a handful of DLC seasons it's doubled down on the satisfaction of seeing a territory grow by adding a handful of new regions with specific quirks to overcome. In Africa, you'll create canal systems to irrigate the land. In the Arctic, you'll build airships to circumnavigate imposing glaciers. And back in Europe, you'll expand your docks into a global hub supporting your ever-expanding trade empire.
The sheer joy of turning these disparate regions into a fully-autonomous machine of growth and profit is hard to beat, at least until you move to the next tier of technology, and balk at the exponential effort required to get it up and running. A return to form for the series. Nat: Tony Hawk might've introduced me to skateboarding, but Session understands why I've come to love it.
There are no time limits and no high scores: just you, your board, and an urban sandbox to destroy. Session manages to make the simple act of rolling around on your skateboard feel incredible. Controls can be tweaked to be as easy or tough as possible, and it's rare that a game can make the humble ollie feel satisfying. Challenges that'd be trivial in THPS become hour-long battles as you try to nail a nollie heelflip into a lipslide off the sidewalk.
Admittedly, Session is still extremely work-in-progress. Character models are a bit jank, animations bug out, and the physics are often hilariously broken. But each new update brings a new way to express your skating style, whether it's the introduction of freestyle primo and casper tricks, or a new city block featuring iconic skate spots.
James: Normally, I'd hold back on recommending an early access game, but Session's impressive growth and momentum easily make up for the jank. We've already had a total physics overhaul and an animation overhaul is on the way. New trick systems and levels show up every couple months, and with new publisher Nacon on board, we might see Session pick up even more speed on the way to 1. Harry: Don't be put off by Loop Hero's impenetrable-seeming aesthetic; It's one of the most accessible games I've played in Its nostalgic style belies an absorbing adventure that's wonderfully simple to start, but brutal to master.
You decide the difficulty of your nameless knight's journey by adding monster tiles for more gear and resources, or helpful boons, colouring in the blackness with often surprising results. Take your resources or try for one more loop? For much of I've struggled to choose. Evan: As you said, it's steeped in nostalgia, starting with that CRT "curved screen" filter you can enable in the main menu. And yet it's so different from many of the outwardly nostalgia-based games we see.
Loop Hero isn't a recreation of an old style of game like Stardew Valley. Instead it resurrects the spiritual aspects from the late '80s VGA era, the subtler sense of mystery found in some games from that era. It's most fun if you avoid Googling your way to victory with wikis.
Instead, try engaging in the kinds of school lunchroom rumors with a friend who's also playing it, trading stories about how you can summon harpies into the map by building a mountain, or the ridiculous thing you have to do to get a secret boss to spawn.
Fraser: I started playing Loop Hero because I thought it would be a distillation of RPG adventures that took only a wee while to play through. Morgan: Paradise Killer takes the most classically compelling premise in literary history there's been a murder, you have to solve it and places it in one of the strangest, most interesting videogame worlds I've ever explored.
Piecing together timelines and motives while interrogating characters named Doctor Doom Jazz or Lydia Day Break never gets old. It's a visual novel for people that don't think they'd be into visual novels. A true sleeper hit. Andy K: What makes it really special for me is its openness. This is a detective game where you can find evidence in any order and construct your case at your own pace.
The order you find these clues in—and the conclusions you draw from them—can totally reshape your perception of the crime and who did it, including pinning the crime on an innocent person and having to live with your shoddy detective work.
Fraser: Chivalry 2 lets you chop off someone's limbs, pick them up, and then use them to beat someone else to death—all while you're screaming, they're screaming, everyone just won't stop screaming.
They're really screams of joy, though, because this multiplayer medieval combat romp is just so damn fun. Tyler: It's great. I love the balance of serious sword combat and silliness, where swing selection and mouse technique are being carefully considered just a few feet away from players who are smashing the 'yell' key repeatedly and chucking objects into the fray like Philadelphia sports fans.
In places, Chiv 2 really delivers on the full medieval warfare experience it promises. Climbing up a ladder and over the edge of a rampart is always thrilling. I can't wait for the horse update. Evan: It's the closest thing to a toxicity-proof competitive game I've played. The slapstick dark comedy of severed limbs and fish-as-weapons is part of it—that stuff makes Chivalry 2 feel lighthearted—but I also think that, unlike the serious, methodical, 5v5 formats in games like CS:GO, you sort of accept that a fray of dozens of people swinging their variously-long metal dicks around is going to be a messy affair.
Balance isn't the point. It's the calamity and fun of facing down three knights in an "unfair" fight and somehow walking away, and then laughing it off when a ballista pegs your body against the castle wall. More competitive multiplayer games could learn from that. Wes: GTA Online's heists are still some of the most intricate co-op gaming you can do today.
Rockstar's online infrastructure is terrible, though. Unfortunately, so will all the hackers and griefers that tried to ruin our fun. Phil: GTA Online tends to get all the attention these days, but there's a quality campaign here too—huge in scope, albeit saddled with some of Rockstar's most cynical writing to-date.
The mod scene is wild , too. Steven: It's still wild to me that Genshin Impact basically came out of nowhere and rocked the gaming world. Player housing, new territories, and a bunch of new characters—it's crazy how good this free game is.
Morgan: Technically free, yea. Its gacha money making tactics were overbearing enough to turn me off, and I'm the lucky type that's not compelled to keep spending money. Steven: I mean, it doesn't gate your progress in any way. You only have to spend the money if you want to, and there's no banners or pop-ups pestering you either.
Mollie: I get you Morgan, gacha games can be off-putting with their monetisation. But I view Genshin Impact like a monthly MMO subscription—a little bit of money each month for some currency or extra goodies is no more than what I'd pay to play Final Fantasy I hadn't actually played Genshin for a few months when we made this list, but I recently got back into it with the release of 2.
Just like Steven said, I can't believe this is a game that you can technically play free of charge. Teyvat is a gorgeous world, with each region bringing its own unique flavour and culture. Combat is seriously satisfying, too—combining the different elemental abilities of characters and firing off all manner of reactions never stops being fun. Sure it's a little grindy sometimes, but what live service game isn't these days? James: I bounced off Prey a couple of times, but once I accepted that you're always on the back foot it clicked.
This is Resident Evil in space, but you choose what kind of key you want to unlock the next door with: hacking, secret vent pathways, or turning into a banana and sliding through a tiny hole in the wall.
Jody: Prey's space station being a contiguous space, one you explore inside and out so thoroughly it's ridiculous, makes it the System Shock 3 of my dreams. You can hop into space, jetting around in zero-gravity to find alternate routes.
There's so much detail, so much to learn. You can shoot a NERF crossbow through a window to hit a computer screen to read an email in a locked room. Why isn't this higher? Phil: It's no Dishonored 2, but I really have to praise the craft Arkane put into creating Prey's space station—a seamlessly connected environment full of secrets to unlock. It's just a shame the combat outstays its welcome.
For years it's been evolving and spitting out experiments, beckoning me back time and time again to slaughter hordes of monsters and obsess over loot and builds. The main progression system is the pinnacle of ARPG character building, and one that's kept me tinkering away for the better part of a decade. I suspect only the in-development sequel will be able to tear me away. Wes: I don't want to start a debate about game difficulty, but overcoming Sekiro's challenge was a thrill I haven't gotten from an action game since God Hand.
It demands you play on its terms. The moment you parry a boss's final hit and counter with a deathblow you'll realize you've felt dead inside for years. Morgan: Come on James, Chivalry 2 is right over there. Sekiro is hands-down my favorite From game yet. By reining in its combat options and focusing on a single weapon, they ended up with combat so good that Star Wars copied it.
Fraser: Yes, it's more Assassin's Creed, with a vast open world filled with stuff to climb, people to murder and crap to collect. While much is unchanged, I still found myself spending something like hours playing. As a Scot I hate to say it, but England is a pretty nice place to explore. It's a stunning open world, and one jam-packed with some of the series' most charismatic denizens, not least of which is Eivor, a terse but charming protagonist whose growls and sighs speak volumes. She's my favourite assassin, even over the superb Kassandra.
Sarah: I absolutely adored Eivor, and her horse who I named Horace. We both spent far too much time exploring England to compare places I've visited with their in-game counterparts. Steven: I'm such a big fan of this new direction Assassin's Creed has taken—even if it sometimes still feels a little too big for its own good.
Shifting to become an RPG with a branching narrative is just such a fun way to intimately explore a romanticized version of different historical periods, and Valhalla makes some really strong improvements in the narrative department, especially in the complex relationship between Eivor and her brother.
Phil: Gonna be honest: I'm still too burned out from completing Odyssey—which, to be clear, I loved—to even consider starting this yet. Nat: For a long time, Black Mesa was a joke. An over-ambitious attempt to completely remake Half-Life from the ground up as a standalone mod. But lo and behold, it's finally finished—and bloody hell, if it isn't a stunning thing. Black Mesa deftly reimagines Valve's debut, trimming the more tedious parts of Half-Life while remaking Xen Half-Life's notoriously flawed final chapters from the ground up.
I wouldn't say it replaces the seminal shooter outright, but it's a damn fine way to experience it from a brand new angle. Wes: A factory building game so perfectly named I defy anyone to talk about it without using the word "satisfying. My first 'factory' was a messy series of conveyor belts on a forest floor that was ugly and inefficient, so I tore it down and rebuilt.
And again. My multiplayer crew is now building towering skyscraper factories linked by automated sky trains. Some people lose a year building castles in Minecraft; I lost one building iron rods in Satisfactory, and I don't regret a second of it. Phil: Build rockets and send them into space. Or, just as likely, fail to send them into space because of a disastrous flaw with your design. Kerbal Space Program takes all of the complicated maths needed to successfully hurl functional machines out of a planet's atmosphere and presents them in a way that celebrates creativity, expression and fun.
There's still nothing quite like Kerbal. Dave: The rescue missions Kerbal's 'career mode' spits up are some of the greatest space-based experiences you can have on a PC. The whole journey completes in three different worlds where the moving squirrel earns points as it goes by.
Momo, Fry, and Panda are the main characters of this gameplay. It is a pinball game with a game story, a suitable game to enjoy in free hours. Pros: One can enjoy the old pinball with a new twist of gameplay that will give a whole new experience of pinball. Cons: The first three parts of the game can be found free, but the rest can be found in One-In-App. It can be called a Pinball-Metroidvania game for combining both classic styles with innovative development.
This fun-to-play game is mainly about Yoku, a small beetle whose journey to an island faces different unexpected opponents and challenges. Yoku can be moved from left to right by a joy-con stick or keypad like a pinball game control. This might not be a gigantic game, but the discovery, along with exploration, gives the user an enjoyable feeling. Pros: This game includes great graphics quality considering the theme in each level along with awesome sound quality like gentle birdsong, rain music, or the wind blows.
Cons: The map screen is a bit confusing when it comes to location. One can easily get lost to where the next location should be. Quantic Pinball is a new version of classic Pinball for Windows PC, where this game can be completely addictive.
This non-stop arcade action gameplay contains countless features combining with table game mini-mode special elements. This game is incredibly realistic and has 8 different table mini modes. A special table for retro-arcade addicts and 6 original tables is added to give the game a whole new dimension. Pros: It is a multiball game with colorful and cute effects having steam integration cloud and rewards.
Cons: It is not free of cost. One has to buy it with money to play, but the game is not worth paying as it misses out on a lot of standard configurations of modern time. Sonic Spinball is a Pinball game for PC that can be played both single-player and multiplayer.
This action pinball game is featured in a machine- line environment where the main character is Sonic acting like the pinball. This game is based on a storyline of the evil scientist who created massive destruction for evil purposes, and Sonic saves the world with his adventurous action journey. Sonic faces a series of struggles gradually by different levels. The foud unique levels are used to aim and start sonic to start the gameplay. Pros: This game is a marvelous combination of core features, mechanics, and beautiful graphics, along with an interesting theme to play.
It introduces the seven pinball tables, and there is a freedom of selection on the table for each player. Beneath a Steel Sky. Betrayal at Krondor Seconded. Blade Runner seconded. Blake Stone. Blood Seconded. Bioforge Seconded. Birth of the Federation.
Broken Sword: Shadow of the Templars. Caesar III Updated. Castles II. Chex Quest. Chuckie Egg. The Clue! Combat Mission: Beyond Overlord. Commanche 4. Commander Keen. Commander Keen 4. Commandos: Behind Enemy Lines. Conquests of Camelot. Crusader: No Regret. The Curse of Monkey Island. Cyber Gladiators. Dark Age of Camelot. The Dark Eye. Dark Legions. Dark Reign. Descent Seconded.
Delta Force: Black Hawk Down. Dink Smallwood. Dino Park Tycoon. Dark Seed. Day of the Tentacle Seconded.
Deus Ex. Die by the Sword. The Dig Seconded. Doom Collection Seconded. Duke Nukem 3D. Dune 2: The Building of a Dynasty. Dungeon Keeper Seconded. Dungeon Keeper 2. Dungeon Siege. Emperor: Battle for Dune. Emperor of the Fading Suns. Epic Pinball. Escape Velocity Nova Seconded.
Exile 3: The Ruined World. FA Nighthawk. Fallout 2 Seconded. Freddy Pharkas, Frontier Pharmacist. Freedom Fighters. Freedom Force. FreeSpace 2 Seconded. Frontier Elite II. Full Throttle. Fury 3. Frontier: Elite 2. Gabriel Knight: Sins of the Fathers. Gabriel Knight: The Beast Within. Gender Wars. Giants: Citizen Kabuto Seconded. Goblins 3.
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