Saturn external case driver




















Specifically coded to account for the FDD, Panzer Dragoon Saga is one of the rare games that features explicit, full and complete compatibility with the device. All versions and regions of the title are fully compatible.

Join Craig Stadler at Pebble Beach for a round of golf! A North American launch title, this is a competent game made better by the inclusion of the Walrus himself. Digitized sprites are overlain on a 3D golf course which only updates in fixed camera angles rather than following the ball in real-time.

Still, it is a well-done-for-its-time, relaxing golf game. There is no reaction from the Floppy Disk Drive on real hardware — however, gamers can select to save to either partition of a diskette in emulation! Another tragic case of compatibility being so close, yet so far away, most likely due to the BIOS. Not at all in the upper echelon of golf games, this travesty falls prey to absurd loading times.

Take a swing… and then wait five seconds for your golfer to execute the action on-screen. Ugh… how in the world did this get past quality control? Tomb Raider? No sir. PGA Tour 97? Ding ding ding, correct!!! To be fair, the game is compatible with the External Device only in emulation — the game does not interface with the FDD on real hardware at all. Bonus fact: Craig Stadler makes an appearance in this game, too! Holy jeebers, the Walrus just shot up to Legendary Status amongst Saturn heroes.

Here, he is one of the many pro golfers that can be selected this is a licensed EA Sports game, after all. Funny that Stadler is not selectable in his own Pebble Beach game, but is playable here. Never though you could get it inside his, in Pebble Beach?

Well, you CAN here. Mic drop. The game was initially developed for the 3DO; this is a good port of the game. Need for Speed features many tracks, a respectable frame rate, and a longer draw distance than most racers. In emulation, the game is perfectly compatible. You are dispatched to handle an alien invasion force and must do battle in various areas around the globe.

Later in the game i. The game is laden with FMV and fairly solid acting, giving it that very distinct early 90s vibe, yet despite the complex storyline and competent presentation, gameplay boils down to a repetitive and sometimes frustrating exercise in shooting and dodging. Not a horrible little title, but not a game that will set your Saturn on fire. Progress is automatically saved at the end of each level, and to re-start a game at a later time, the gamer loads their desired pilot to resume from where they last left off.

Paradox was the team tasked with converting the title over to the Saturn, and main programmer Ian Sabine did good on ensuring the FDD was fully and completely supported. Featuring several enhancements over the PC original, the game was well received, although admittedly it highlighted a time of uncertainty in what type of games the new generation of consoles would host.

Time would go on to show that, at least for the moment, games that originated on the PC were still best suited for PCs.

One of the first games released on the Saturn, SimCity is a memory-heavy title. Of course, happens to be the entire system memory, so the game highly recommends a backup option. Indeed, the manual speaks of both Cartridge Memory as well as an External Device to save game files. In emulation, the game will present the External Device as an option, and will fully function as a huge backup location.

Unfortunately, real hardware does not interface with the FDD at all. This is a shame — it is precisely for the huge save files of games like SimCity that Expanded Memory becomes ideal! Crystal Dynamics released this in the brief time the company tried to field a sports line.

That means the teams and players — aside from the titular Magic Johnson and Kareem Abdul-Jabbar — are entirely fictional. Sadly, no dice on real hardware. Conceptually, Space Jam is a neat game. Interspersing the basketball shenanigans are mini games which, if bested, can provide little boosts and bonuses in the main game.

The game, like most on this list, is programmed to take advantage of the FDD but the option does not manifest on real hardware. In emulation, we once again have a game that can take advantage of the Floppy Disk Drive. The game relies on a timing pendulum system similar to golf games of the time for its deliveries, thereby bringing in an element of skill… however, the characters animate poorly and look odd.

The game is exclusive to North America. Gameplay is nearly identical to Pebble Beach Golf Links but with added trick shots, and set in wild and fantastic environments. Ever wanted to casually golf near an active volcano?

Step right up! This game is for you! Like Pebble Beach , the game seems primed for FDD compatibility, but like so many games on this list, does not interface with the device at all. In emulation, of course we have full compatibility.

The game was published by Atlus in North America and unfortunately, really shows its age. The FMV comprises a mix of obvious blue-screen acting and bad visual effects and the game world is a pixelly exercise in low framerate pain.

Unfortunately, the game has no way of interacting with the FDD on real hardware. This is a shame as each file is very large, owing to the random world generation. Games like this is what the FDD was designed for. The game started life as a 3DO title and received mildly positive reviews at the time.

A tiny golf ball sprite is then overlaid on the video. It looks pretty cool, until the ball sprite begins to drop wherever it was shot and the flyover continues, as this ruins the illusion somewhat. Still, a very clever solution for its day. The game has no compatibility with the FDD but it must have been planned at some point; in emulation, when selecting a save location, external RAM is displayed as an option.

However, there is no actual effect if it is selected and it remains a seemingly un-implemented placeholder. There they are — all the North American titles that are compatible to any degree with the Floppy Disk Drive.

Of these, nine work to a functional degree, ranging from slightly un-optimized or somewhat glitchy to fully and seamlessly compatible on real Saturn hardware. The remainder is seemingly only held back by an underdeveloped system firmware. Seeing the Saturn correctly handle an External Device is especially neat — it is likely very few gamers have seen some of the options and screens that emulation has been able to unlock, in terms of the external storage.

Would things have been different had the Saturn achieved much deeper market penetration? That remains hard to say. SEGA would have needed to release an update to the BIOS either through a hardware revision for new Saturn units, or some other type of flash delivery to existing hardware — perhaps something could have been built in to the FDD itself, rather than coming on the separate FDD Operator Disc. Aside from games that are compatible with the Floppy Drive, there are also the three Worldwide Soccer games that deserve special mention.

Each iteration of the series features a fully-fledged Backup Utility in its options; effectively, an enhanced Memory Manager of sorts. Most usefully, it displays ten files on screen at a time, compared to five in the Memory Manager.

The utility will read both on-board RAM as well as Cartridge RAM, and in emulation, will also read both partitions of a floppy diskette. There is some very minor graphical corruption when reading the 2nd partition of a diskette, however functionality remains perfect. Also of note: clearly, whomever wrote the Backup Utility had a beautiful eye for detail, as the shadowing of the save location labels is colored to match the actual Memory Manager — red for Saturn RAM, blue for Cartridge RAM, and green for External Device.

We love you, Unknown Programmer!! One last point… all testing was performed on the North American library. It is inevitable that dozens of other games from the European and especially Japanese libraries support the FDD as well.

Here are some quality-of-life features that would make sense to add to a hypothetical Saturn BIOS file; some of these are minor implementations whilst some would surely be a monstrous challenge to write. Still, let us cast our dream!

In many ways, such a BIOS would supplant the need for the vast majority of after-market modifications available for the Saturn. Would this be a difficult hack to make? Does anyone want to take up the challenge? Fun Fact! The game features support for the RAM Cartridge, which manages to hold no more than two Hexen files at a time before being out of space. Thankfully, the game also supports password save. Perfect for FDD compatibility! Alas… no dice. The game does not interface with the floppy drive.

When it did finally surface in , the device was used for applications somewhat different than initially envisioned, and was never really exploited as a cheap mass storage device. Support for the FDD or, more precisely, any external memory device accessed via the Communications Connector was included in all of the early Saturn development libraries, but as the device failed to materialize, references to it were quietly dropped. Subsequent Saturn technical manuals feature stricter controls and revised instructions for writing save files to Cartridge RAM, as SEGA planned on releasing much higher capacity memory cartridges in the future.

If these new instructions were followed when coding, then the games being written would be forward-compatible with the new XL RAM Cartridges. As for the FDD, the North American games that support it today do so only because programmers adhered to that early Saturn documentation.

Spe cial note: the author of this piece is not a programmer and does not have the ability to further interpret technical detail about the file management system or possibilities such as updating hacking the BIOS or introducing some kind of pseudo-firmware update. Any feedback or technical corrections to the article are most welcome! A Saturn fan since the beginning, Peter plays Saturn almost exclusively.

There are very few Saturn games that Peter cannot find some enjoyment in! Imagine 3. The Saturn is so fascinating to me. Agreed, the FRAM mod should enable much more than the 32kb it currently does. And the disc authentication is the Fort Knox of s consoles. Thanks for the comment! This is a fascinating article.

Thanks so much for delving deep into this peripheral. I was honestly thinking about getting one but maybe ill wait until there is some aftermarket option to increase compatibility and ease of use.

Still, what an amazing write up!! Thanks, glad you enjoyed it! Yeah, the researching for this was quite fun. Frustrating that SEGA left this peripheral half-baked. Save my name, email, and website in this browser for the next time I comment. Notify me of follow-up comments by email. Notify me of new posts by email. Categories Editorial Show me Door 3! Standardization cometh Up to and including the Saturn, it was relatively common for various additional peripherals, devices, and hardware configurations to be a core part of the end-user experience.

Everyone is familiar with the Memory Manager. North American Saturn memory cartridge box. Notice the instructions to include all three storage devices when writing save file data. This is a page out of the official SEGA save file documentation. From the SEGA save file manual. Save destinations. The game features both the American and Canadian flags on the title screen.

Looks good, plays average. Here, the game is saving to the virtual FDD. Save your high scores from each of the emulated games! The amount of free blocks is not read accurately by the game. Off-load your best Super Breakout scores onto a floppy disk! Besides the graphics performance boost, there are several note-worthy features some Thunderbolt 3 external graphics card enclosures provide.

Beginning with Intel 6th generation U and H processors, many laptops have Thunderbolt 3 connectivity. Appropriate pairing of processor and external graphics card would prevent CPU-bottlenecking during use.

External GPUs perform much better in computing tasks with many scenarios seeing very marginal loss or none at all when the application is designed to take advantage of an external graphics card. Windows is the most mature operating system with external graphics support.

Most Thunderbolt 3 Windows systems requires no manual setup. Once connected, Windows can detect and configure appropriate drivers for the external graphics enclosure enclosure and the installed graphics card. Recent Linux distros have great support for Thunderbolt 3 as well. The main issue is driver installation and screen output configuration. Unfortunately AMD is the only choice starting with Mojave At eGPU.

Our community has reviewed every external GPU enclosure available today. We have also worked with Thunderbolt 3 vendors to provide consumer feedback so that next generation eGPU enclosures improve in usability and performance. Below are their build popularity ranking and review conclusions. Click an item to read the full eGPU enclosure review. See examples. Reference material. Known Issues. Thunderbolt 3 or 4 Thunderbolt 2 M. Footnotes 1,2,3,4,5,6,7,8,9.

The Razer Core V2 is the filet mignon you order at a fine dining restaurant. The Core X is more like a Big Mac. It gets the job done, appealing to many palates and satisfying your hunger affordably. The Core X. As of summer , there are two types of eGPU buyers: those who prioritize a single feature and those who buy the Razer Core X Chroma. Unless you want the quietest or smallest eGPU solution, you can't go wrong with Razer's latest offering.

So why does Apple stop us from experiencing such a great solution for their thin and light laptops? Given its design and sales strategies over the years, the only way Apple would ever implement an. It has been a reliable, capable and quiet workhorse with the Late Mac Pro trashcan. The enclosure has been housed under the desk, hidden from view. The Sonnet. Conflicts can be good. It motivates us to consider alternatives and find workarounds. It provides the best price to performance ratio and is the most portable external graphics solution available.

This tiny external graphics. Gaming at higher resolutions reduces frame rates as well as Thunderbolt 3 performance loss. Middle-of-the-pack performance is just not as thrilling. The ultimate triumph is for Thunderbolt 3 Mac users. We finally have an all-in-one, plug-and-play solution. External graphics is all about.

Priced to be the most affordable full-featured eGPU enclosure on the market, the Mantiz Saturn Pro delivers a knockout punch in performance and value.

It showcases the best of the four-year evolution of Thunderbolt 3 eGPU technology. With a unique combination of good looks, unrivaled expansion ports, and exceptional flexibility,. As a standalone unit, it is priced well below the popular eGPU enclosures from big brands. The inclusion of a standard ATX power supply mount is excellent.

ATX power supplies are cheap and readily available, or even able to. Apple is renewing their commitment to the pros, they said. Everything will be more pro, they said. All I see is a locked-in solution that further keeps Mac users under the UltraFine curse. Apple has increasingly tightened their grip on hardware repair and upgrade options, going against the fundamental purpose.

Expresscard 2. Related Articles. November 2, June 30, September 4, June 1, May 30, March 14, Best External Graphics Card Builds. December 12, November 26, November 18, October 7, August 4, March 11, February 11, January 1, October 15, Best Seller. Ads related to saturn exdrive hard drive enclosure. Use Bizrate's latest online shopping features to compare prices. Read product specifications, calculate tax and shipping charges, sort your results, and buy with confidence.

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